Feylamia Hideout

Feylamia Hideout Map
Shadows over Riva - Mandara’s Hideout

  1. You enter/leave Feylamia’s hideout here.
  2. You need to leave someone here to keep down the lever, which opens the portcullis at 3. Mandara will pay him a visit soon…
  3. The portcullis mentioned above.
  4. This lever can be locked in place.
  5. As soon as this lever is locked in place, you hear a horrified scream coming from the hero you left at 2.
  6. Which will cause this wall section to disappear, as you walk by.
  7. This lever opens the portcullis at 8, which allows you to pick up the hero you left back.
  8. The portcullis mentioned above.
  9. In this jail cell you find the dazed rat-catcher.
  10. Locker containing special items: silver helmet and golden shield.
  11. This chest contains the moon lantern and Eleana disappears temporary.
  12. You may refill your water skins here once.
  13. This is the hall of mirrors, which can be entered on this way only, if the Feylamia is dead already.
  14. This ladder leads to the guild’s headquarters. The secret passage is secured with a lock, which cannot be opened however.
  15. You find a diary, a flask of Miasthmatikum and a recipe for sleeping potion on the shelf.
  16. Desk: take the anti-hypnotica and especially the small key with you.
  17. After you put on the wristband and the silver ring, you may step through the mirror. Choose an appropriate hero, who shall do this and equip him with the mentioned items plus the moon lantern and the small key.
  18. This is the mirror mentioned above.
  19. Another mirror. Stepping through requires the wristband and the silver ring again.
  20. See 19.
  21. You find the moon crystal and a green wristband in the chest.
  22. As soon as you have taken the crystal out of the chest, lantern and crystal are merged. In the following fight against Mandara, just use the lantern.
  23. This wall section disappears as soon as you have received the mission to explore the castle.
  24. You face the water dragon using the float.
  25. Via the iron door you may enter the castle.
  26. Using the float, you may get back at any time. After solving the quest, you find yourselves in the old sewers already, however.

Translation by Peridor

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