Other Gods, Karma and Miracles

Not outlawed by the Cult of the Twelve Gods, yet neither considered to be a part of them are several other religions, who have achieved regional power.


Aspects: strength, competition, sustenance, hunting, physical(ness), wild animals, fertility, training, dominion over nature, resilience, survival
Artifacts: Ankhatep Gate
Worshipers: Ur-Tulamides
Miracles in game: none

Ankhatep is a deity of the Ur-Tulamidian pantheon. She was worshiped as the goddess of strength, hunting and food. Hair was an important offering.

Today the goddess, represented as a sphinx with eight eyes and eight legs, has fallen into oblivion and has no dedicated temples. A temple gate magically created in her honor is in the Museum of Empire History in Gareth.

Arngrim (Sky She-Wolf)

Sky Wolf

Other Names: Fianjei
Symbol: wolf
Aspects: spring, fertility, departure
Worshipers: Nivesians

Arngrim is one of the Skywolves. In the belief of the Nivesians, she is Firngrim's twin sister and brings spring.



Other Names:
Symbol: raven
Aspects: prophecy, sleep, death, dream
Artifacts: Bishdariel's Eye
Worshipers: Boron devotees
Miracles in game: same as Marbo

Bishdariel, the dream messenger of Boron, is responsible for Boron's dreams, benevolent as well as horrible. He appears in the form of a magnificent raven or a tattered corpse of a raven. Depending on the appearance, it brings good or bad dreams. In Bishdariel's name, the priests exorcise nightmare or demons of possession from the living, seeking out visions and visions. Bishdariel is depicted as a raven with wings raised in flight.



Other Names: Rasch Ragh, Ras'Ragh, Ras'ar'Ragh, Rashuga, Razragh, Razuragh, Razoragh, Razorag, Braziraku, Bragh, Brass'aragh, Brasiracus, Brazoracus, Brassach, Brazoracus, Brazcoros, Zirraku, Zirracus, Brasor, Sholai'rr'rak, Sh'rr'rak, Sholarrk, Sholavararr
Symbol: steppe bull
Aspects: combat, blood, fertility, dominion, shepherding, bovids, hunting, bloodlust, beast, masculinity, courage , forces of nature, sacrifice, robustness, pain, creator god, self-abandonment, sun, strength, bravery, death, will to survive, pursuit, defense of the community, weather, wilderness, wounds, rage, anger
Artifacts: Brazoragh's Axe, Brazoragh's Helm (Hurgarka Brazoraghi), Horned Crown of Braziraku
Worshipers: orcs, wild human tribes, some southerners
Temples in game: Azzchabragh, Griffon Grass, Golden Temple of Zirconas

The Orks of the northern Orklands have their own pantheon, most of which consists of renamed iterations of some of the twelve gods. However, their two chief gods are unique to their pantheon and their names are Brazoragh and Tairach. Brazoragh is the creator of the orkish race and seen as the son of Tairach. His aspects are battle, virility, slaughter and forces of nature, as well as wild beasts and his holy animal is the bull. His father Tairach is the god of blood, death and spirits in the orkish pantheon. Not much is known about either of them among the civilised people of Aventuria, yet it is generally agreed upon that they are mysterious entities, not part of the twelve gods, yet no demons either. In the name of Brazoragh, the orks justify their aggression towards the other races and even towards each other, because nothing is more sacred to him and his father than bloodshed.



Symbol: scorpion, spider
Aspects: poison, stealth, cunning, theft, discipline, secrets, malice, intrigue, lies, protection, arachnids, strength, deception, inevitability, defensiveness
Artifacts: Bylmaresh Gate
Worshipers: Ur-Tulamidians

Bylmaresh, descendant of the Bylharas and brother or sister of Bymazar, was worshiped by the Ur-Tulamides. Due to various forms of representation, the gender of the insect-shaped deity is unknown. Especially in Fasar, Bylmaresh was worshiped as the tutelary goddess of assassins and wife of Shinxir. Today the deity is unknown.



Other Names: H'Ranga, Chr'Ssir'Ssr, Chrysir, KhaRySi, Kresar, Khryshirr
Symbol: flying lizard
Aspects: air, wind, flying, prudence, distance, flying animals, domination, insidiousness, intrigues, fight, lust for life, fog, rain, storm, overview, foresight, destruction
Artifacts: Tzch'Krss, Tna'kim Chr'Ssir'Ssr, Krisra Statue
Worshipers: Achaz Lizardmen, Myranorians

Chrysir is worshiped as the god of the air. Among the Achaz, Chr'Ssir'Ssr is known as H'Ranga: the winged shatterer, the ruler of the skies. With his few followers he is considered the first of the gods. An Achaz tribe under V'Crs'Sra awaits the arrival of Chr'Ssir'Ssr at the ruins of Chrs H'Ranga, a temple of the god is in H'Rabaal. Flying lizards, giant birds, blue celestine and the color light blue are considered sacred.

Gorfang (Sky Wolf)

Sky Wolf

Other Names: Goauan, Wolf King
Symbol: wolf
Aspects: domination, revenge
Worshipers: Nivesians

Gorfang, also called Goauan, is the pack leader of the sky wolves and embodies domination and revenge. He is often invoked when a murder occurs and the murderer is to be haunted by him.


Sky Wolf

Other Names: Graufang, Garjouan, Amul Jadra
Symbol: wolf
Aspects: revenge, retribution, hunt, wrath
Worshipers: Nivesians

Greyfang, also known as Garjouan or Amul Jadra, was driven to rage by pain and grief, whereupon Gorfang and Grisfur brought great sleep over him and buried his body under rock.


Sky Wolf

Other Names: Grispelz, Griekii
Symbol: wolf
Aspects: motherliness, grace
Worshipers: Nivesians

Grisfur, also known as Griekii, is the consort of Gorfang, the pack leader of the Skywolves. In Grisfur and Gorfang you can see the primeval father and mother who gave birth to the first wolves and humans.



Symbol: monkey
Aspects: magic, craft, knowledge
Worshipers: Forestfolk

Hanpokuna is an entity worshiped primarily by the Tapo-Tikaute. According to one of their tayas, Kamaluq chose him to stand by the tribe and give up his leadership over the giant apes.


Other Names: Gasavaea
Aspects: starch, ore
Worshipers: goblins of the Yellow Sickle

According to mythological lore, Hazaphar, called Hazaphar the Yellow, was a giantess who fought the Omegatherion in the Fifth Age. She transformed into a blade, as did her sisters Sokramor and Mithrida, and was wielded by Ingerimm. Today her body is said to be the Yellow Sickle, made of brittle shale. The goblins of the Yellow Sickle worship her and refer to the giantess as Gasavaea, said to be a daughter of Mailam Rekdai.



Other Names: Ramaluk, Kamaluk, KaMaLu, Tchaluq, Obaran
Symbol: black jaguar
Aspects: hunting, endurance
Worshipers: Forestfolk, Ututlus, Myranorians
Temples in game: Temples of the Red Jaguars in Gulaghal, Kun-Kau-Peh, Gron'gu'mur, H'Rabaal, Dead Islands Ibonka and Ibekla

Kamaluq is a term from the Mohic language and means literally: hand-that-makes-the-ground. The term denotes an entity worshiped primarily by the forest people.

The people of the southern rain forests worship the sun god Kamaluq, who is either a son of Praios, or an aspect of him, according to more open-minded praiosian scholars, a claim that is deeply denied by the church itself, who does not wish to be affiliated with the heathen Moha tribes. Kamaluq is seen as a jaguar and all jaguars are sacred to him. However, his cult has not spread farther than what little civilization the Mohas, the men of the rain forest, have managed to build up. However, his main aspects are the sun and the hunt.


Aspects: air, storm, brute force

According to mythological lore, Kauca was a female giant who smashed the citadel of Alveran during the giant wars, so fragments can now be found as Gwen Petryl stones. She also created Varsinor.



Other Names: Guardian of Eternity
Symbol: giant tortoise
Aspects: past, rules, law, immutability
Worshipers: Achaz Lizardmen

Kha is a deity in the H'Ranga pantheon of the Achaz. She is depicted as a giant tortoise or diamondback tortoise. The order of the cosmos goes back significantly to the work of Kha. She determines after a karmacortheon which immortals are given a place in Alveran. Additionally, Kha banished the Jharra wizard Ssad'Navv due to a planned manipulation of time.

Liska (Sky She-Wolf)

Sky Wolf

Other Names: Lieska
Symbol: wolf
Aspects: peace, sleep, understanding
Worshipers: Nivesians
Shrines in game: Nivilaukaju

Liska is one of the Skywolves and Gorfang's favorite child. She is the mediator between wolves and humans. The Nivese believe that in the early days Mada killed Liska's cubs out of greed and thereby divided the peaceful coexistence between humans and wolves. Liska laid her dead puppies on a silver bowl (madamal) and joined the other Skywolves in destroying the land.


Other Names: L's Kha, Lohurama, Ur-Dragon
Aspects: Nayrakis
Worshipers: Bosparanians, Achaz Lizardmen, Myranorians
Temples in game: Bosparan (former)
Miracles in game: none

Los is the creator god, the first being in existence, who is responsible for shaping the world. However, as the father of gods, he leaves actually dealing with his creation to them. Los’ existence is not disputed by scholars, but it is known that he has never interfered with his creation, either directly or indirectly. As such, he is not worshiped by anyone and no temples in his honor are known.

Mailam Rekdai

Mailam Rekdai

Symbol: wild boar
Aspects: fertility, tribe, peace
Worshipers: goblins

Mailam Rekdai is a Goblin term meaning Great Mother. She is the goddess of fertility and tribe peace worshiped by the free goblins of both genders.

She is represented in the form of a goblin woman with a boar's head, holding a small piglet in one hand and some ears of corn in the other.

The priesthood of the goddess is provided by the always female goblin shamans.


Aspects: protection, security, care
Worshipers: Forestfolk

Me-Jaho is an entity worshiped by the Tapo-Tikaute.


Other Names: Mithrida the Red, Imithridia, Imithri-Dai, Imithridatsch
Aspects: revenge, fight, community
Worshipers: goblins, trolls
Miracles in game: none

Mithrida, called Mithrida the Red, according to mythological lore, was a giantess who fought the Omegatherion in the Fifth Age. She transformed into a blade, as did her sisters Hazaphar and Sokramor, and was wielded by Rondra. Today her body is said to be the Red Sickle, made of brittle shale; two mountains there are called Fists of Mithrida. She is said to have created Famerlor.

The goblins of the Red Sickle worship her and refer to the giantess as Imithridia or Imithri-Dai, said to be a daughter of Mailam Rekdai. The trolls call the giantess Imithridatsch.



Other Names: Numinor, Nu'Minor, No'Minoru, Nominibal, Numinorus, Nominorus, Erijschu, Namanora, Xedhacar, Meruxli
Symbol: ray
Aspects: sea, water, seafaring, storm, wind, depth, space, navigation, discovery, patience, athletics, uniformity, limitlessness, dominance of the sea, sky, horizon, sea creatures, planning, tranquility, victory, strategy, current, triumph, infinity, inscrutability, negotiation, reason, weather
Artifacts: Infinity Pearl, Staff of Numinoru, Deepthorn, Uthurian Rose
Worshipers: cultists in Havena, Uthurians, Risso, Tharun
Temples in game: all ruined - Grangor, Bosparan, Palakar, Mengbilla, Havena
Miracles in game: same as Efferd

Numinoru is worshiped as the god of the seas and seafaring. Unlike Efferd, however, he is a god of balance and evenness. Today Numinoru is still worshiped in many parts of Dere outside of Aventuria. Its main town is said to be on the north coast of Uthuria. The god is hardly known in Aventuria, but the belief is slowly spreading with the exploration of Uthuria.


Other Names: Nanurta, Nanurda, Nanruta, Nanurdta, Iifirnurtah
Aspects: life, birth, renewal, agriculture, work, beginning, harvest, fertility, bondage, harmony, devotion, humus, children, body, cycle of life, love, Nanya, plants, beauty, animals, submission, change, transformation, femininity, rebirth
Artifacts: Star Stone, Cauldron of the Cammalan (possibly), Tear of the Nurti
Worshipers: High Elves, Mysty Islands, Tharun
Shrines in game: Source of Nurti, former temples: Tie'Shianna, Uri'Shianna, Simyala
Miracles in game: same as Tsa

Nurti is worshiped as the goddess of life. Nurti was the chief goddess of the High Elves and a mutable creator deity who bore similarities to the twelve gods Tsa and Peraine. She was considered the creator of worlds, her children were Zerzal, Pyr and Orima. Her statues were created with magic, so they were always changing shape and color. Temples stood at Tie'Shianna, Uri'Shianna, and Simyala, among others. The Faedhari relates how Nurti first introduced herself to the early elves in the Orima's fertility song-revealed. The plant associated with it is the fern.

Orvai Kurim

Orvai Kurim

Other Names: Kurim the Hunter
Symbol: wild boar
Aspects: hunt, tribal feud
Artifacts: Leather Crown of Orvai Kurim
Worshipers: Goblins, Nostrians, Andergastians

Orvai Kurim is considered the god of the hunt. Among the goblins, Orvai Kurim is worshiped exclusively by men. He is depicted as a black-furred male goblin with a boar's head, more rarely a wolf's or ram's head, holding a spear. His companion is Mailam Rekdai, who is usually shown larger, with whom he fathered the giant Sorukragim and his sisters Imithri-Dai and Gasavaea.

In Nostria and Andergast, Kurim the Hunter, a man with stag antlers, is worshiped in Firun temples.

Rangild (Sky She-Wolf)

Sky Wolf

Other Names: Raaukjo
Symbol: wolf
Aspects: marriage, love, fidelity, friendship
Worshipers: Nivesians

Rangild, also called Raaukjo, and Rissa are the eternal lovers in the belief of the Nivese and thus the counterpart to Rahja.

Ranik (Sky Wolf)

Sky Wolf

Other Names: Ruanjik
Symbol: wolf
Aspects: sun, play, joy, exuberance
Worshipers: Nivesians

Ranik, also called Ruanjik, playfully rolls the sun across the firmament.


Other Names: Raschtula, Rôschtula
Symbol: lion
Aspects: self-discipline, propagation of faith, honor and pride, struggle, performance of duty, gender segregation
Artifacts: Stone Footprint, Book
Worshipers: Novadis, Tulamides, Ferkinas, Trollteeth
Temples in game: Al'Turachan , Field of Revelation

Rastullah is not considered a god by the cult of the Twelve Gods, yet his religion is accepted as a major force in the arid lands of the Novadis, the inhabitants of the Khom desert. Scholars see him as a giant and ally to the twelve gods and he is not able to give his followers karmic energy to perform miracles. Nonetheless, he is unquestioned as the sole god the Novadis are allowed to worship and his aspects are pride, honour, duty and self-discipline, which are rooted into the Novadi culture more than any other virtues.

The Novadis' Rastullah faith sees Rastullah as the only true God.

The Ferkinas worship an entity named Rashtula as the ruthless god of violence and power, and ruler of sun and death. He is the male part of the divine couple, whose female half is Rasha.

The Trollzackers worship a being named Rôschtula.



Symbol: snake
Aspects: community, togetherness, struggle, war, cunning
Worshipers: Forestfolk

Ratetak is an entity worshiped primarily by the Tapo-Tikaute. According to one of her tayas, Kamaluq is said to have chosen her to help the tribe. The Tapo-Tikaute revere Ratetak as the patron of the community and for all the basic competencies that members of the community should possess. The name Ratetak is translated as wet-blood-claw.

Reissgram (Sky Wolf)

Sky Wolf

Other Names: Reißgram, Rienan
Symbol: wolf
Aspects: hunt, skill, speed
Worshipers: Nivesians

Reissgram, also known as Rieinan, is one of the Black Skywolves and a member of the Wild Hunt and is known to be a skilled hunter. Ripple created the beast kings, the great dragon Ulvador, the Wulfen species, and the humans. Rilaukaän is also known as "Cretchgram's Teeth".

Red Tail

Sky Wolf

Other Names: Rotschweif, Rokjok
Symbol: wolf
Aspects: fire, change, invention
Worshipers: Nivesians

Redtail, also called Rokjok, is one of the Skywolves, known for his cunning. Originally his name was Blacktail, but after he stole the fire from the sun disk and brought it to the Nivesen on his burning tail, the fur of his tail remained red. Red-haired Nivesen are considered to be descendants of Redtail from a relationship with a Nivesian.


Aspects: agriculture, medicine, brewing, intoxicating herbs, plant fertility
Artifacts: Kasharraikach (Cauldron of Nourishing Fermentation)
Worshipers: Orcs
Shrines in game: Thakrhizz'Sharach (Maw of Intoxicating Smoke)

Rikai is worshiped as the god of agriculture and medicine. Among the orcs, Rikai (Bringer of Joy) is considered the son of Tairach and brother of Brazoragh. He is particularly revered by the Orichai clan, who value agriculture, otherwise he is of lesser importance. His priests invariably lack karmic power. The colors brown and green are considered sacred, and the equinoxes are celebrated.

Rur and Gror

Other Names:
Symbol: hands
Aspects: dualism of things, beauty of Dere, rebirth
Artifacts: Sacred scrolls of the Beni Rurech
Worshipers: Maraskanians
Temples in game: Boran, Tuzak, Sinoda, Asboran, Elburum, Festum, Khunchom, Al'Anfa, Alrudan, Jergan

The twin gods Rur and Gror are the creators of everything, according to the strange world-view of the Maraskanians. Unlike with the other gods, there is no evidence that they actually exist, as no recorded involvement of them in the affairs of mortals is known, nor can they grant karmic energy to their followers. The church of Rur and Gror is active mostly on the island of Maraskan and they are often seen as more of a philosophy than an actual religion, preaching rebirth and freedom of choice to their followers. Every Maraskanian is a follower of the Rur and Gror cult and there are only few non-Maraskanians who have taken the time to study or even convert to their unusual way of thinking.

Rur and Gror are the main hermaphrodite gods of the Maraskan faith. According to this, Dere is a discus in flight, which is thrown from Rur to Gror and interpreted as a gift to the divine twin. Rur as a thrower is associated with the North Star. The Twelve Siblings received the order from Rur to guard the flight of the disc, which lasted 8192 years.


Other Names: Ssad'Navv, Sata-Navo, Al'Mahmoud, Z'Navv, Zz'Navv
Symbol: horned lizard, slug
Aspects: time, infinity, impermanence, starry sky, death
Artifacts: Shackle of Years, Eye of Ssad'Navv, Ring of Satinav, Staff of Ssad'Nav, Seal of Eternity
Worshipers: Achaz Lizardmen, Forestfolk
Temples in game: Selem
Miracles in game: none

Not a god in the usual sense, the entity known as Satinav is nonetheless rumored to be as powerful as each of them. Not much is known about him and most of the general public of Aventuria isn’t even aware of his existence, as he is only worshiped by some highly obscure sects. However, some scholars have shown interest in him and it is generally agreed that he is the guardian of time, who makes sure that the fabric of time itself moves along as it has to be. He also punishes severe alterations of the timeline. Satinav’s intervention in Aventuria has happened only a handful of times since the beginning of creation.

In the cult of the twelve gods, Satinav is considered a thirteen-horned giant who wanted to gain power over time in a mighty sacrilege and was chained to the ship of time by Los. His daughters are Ymra (past) and Fatas (future).

In the lizardmen pantheon, Ssad'Navv is considered an H'Rangr. Among the Marus it is known by the name Z'Navv or Zz'Navv.

The Tapo-Tikaute worship Sata-Navo as the god of time and the starry sky. He also ensures that all living creatures must eventually die.


Other Names: Sokramur, Suukram, Sorukragim
Aspects: night, darkness
Worshipers: goblins

Sokramor or Sokramur, called Sokramor the Black, according to mythological lore, is a giantess who fought the Omegatherion in the Fifth Age. She is said to have turned into a blade like her sisters Hazaphar and Mithrida and wielded by Kor. Today her body is said to be the Black Sickle, made of brittle shale.

Worshiped by the Black Sickle goblins, the giantess is referred to as Suukram or Sorukragim, said to be a daughter of Mailam Rekdai.

A circle in the barony of Lizardmoss plans to wake the giantess from her sleep in a primeval ritual. The cult is led by a Firun devotee. In Gallys, Sokramor is considered the mother of Firun. In the Firun temple, a widespread mixed belief consisting of Sokramor worship and the divine Firun belief is practiced.


Other Names: Schoma, Ansumya, H'Ssum, Sumgari, Sumuz, Zumu, Shamata, Sumu-ca, Somo
Aspects: Sikaryan
Worshipers: Achaz Lizardmen, Druids, Geodes, Witches, Trollteeth, Trolls, Miniwatu

Sumu, the first giantess, was the second being in creation. Los, in his desire to be the only being in existence, slew her out of spite. However, he came to regret his decision and from her body, he created the spheres and the worlds within them. This makes Sumu the mother of all creation. Despite being dead, she is actively worshipped by druids and witches, the protectors of nature, who consider their elemental powers as Sumu’s gifts to them.



Symbol: turtle
Aspects: fertility
Worshipers: Forestfolk

Sumukopa as a bisexual turtle deity of fertility. This entity worshiped primarily by the Tapo-Tikaute tribe. According to one of her tayas, Kamaluq is said to have chosen her to help the tribe.



Other Names: Tayrach, Teiraf, T'Eirra, Tartsch, Thayarrach
Symbol: red moon disc
Aspects: death, time, magic, blood, memory, spirits, return of joy and sorrow, knowledge, wrath
Artifacts: Xarvlesh, Largresh, Tairach's Bone Armor, Black Staff, Moon of Tarrakvash
Worshipers: Orcs, Trolls, Gjalskerlanders, Fjarnings, cultists, Myranorians
Shrines in game: Khezzara, Ohort, Orrakhar, Rorkvell, Takaibragh, Kharrtak, formerly: Saljeth, Griffon Grass, Mossground

The Orcs of the northern Orclands have their own pantheon, most of which consists of renamed iterations of some of the twelve gods. However, their two chief gods are unique to their pantheon and their names are Brazoragh and Tairach. Brazoragh is the creator of the orcish race and seen as the son of Tairach. His aspects are battle, virility, slaughter and forces of nature, as well as wild beasts and his holy animal is the bull. His father Tairach is the god of blood, death and spirits in the orcish pantheon. Not much is known about either of them among the civilized people of Aventuria, yet it is generally agreed upon that they are mysterious entities, not part of the twelve gods, yet no demons either. In the name of Brazoragh, the orcs justify their aggression towards the other races and even towards each other, because nothing is more sacred to him and his father than bloodshed.