You begin the quest of the Magician’s Tower at this point.
Borbarad mosquitos: stealing of LP & EP, better avoid them.
Boiling spring: loss of footwear.
Bogs: loss of LP, equipment or a single hero.
You may swim out to the sea here. In case of a successful test on “Swim” nothing happens otherwise you lose LP.
Twelve swamp rantzies await you here.
The estate’s main entrance is locked.
2-3 swamp rantzies guard the side entrance.
You leave the estate here. In order to avoid the Borbarad mosquitos, cast Transversalis to reach the landing stage, where Haffel picks you up. Of course, you may also go back the same way.