Gorah
Class: Male, Human, Druid
If Umbrik Sevenstones hadn’t disclosed the secret druidic sign, you would have thought those three hawthorn bushes standing in a row were a piece of nature’s folly. But with things as they are, you know you have to be especially careful from here on.
Do you* Sneak further using a “Silentium” spell?
* Sneak further without magic?
* Challenge the sinister druid?
There is an up- and a downside to this spell. The downside is the fact that you don’t hear anything either…
You try not to make a sound, creeping through the woods…
Mocking laughter echoes from the depth of the forest. “Do come closer, you mighty heroes. By the old gods I swear not to destroy you until you have reached my clearing!”
do youFace the druid?
Or would you rather turn back?
You reach the edge of a round clearing of about a hundred paces in diameter, with a stone circle, an altar and a small hut in the middle. There is a sheep on the altar, obviously a recent victim of some pagan ritual judging by the blood spurting out from its open neck. Next to the altar stands a man of about forty, the bloody sacrificial dagger still in his hand. There are about a dozen wolves resting on the grass around the stone circle.
Do you* Kill the druid with well aimed arrows?
* Enter the clearing and fight?
That’s strange. All your arrows miss their target.
What a pity. The spell fails.
Now what do you do?Instinctively you notice something moving behind you. Unless you want to be surrounded, you had better enter the clearing now.
You prepare for combat and step out into the clearing.
The fight is over - you have won. The bodies of the animals under the druid’s spell lie all about you, and Gorah himself is lying among them. A short search of his body does not uncover anything remarkable.
Do you* Search the hut
* Turn back and get Umbrik Sevenstones?
The hut contains a single room filled with an overpowering smell of herbs and furnished in early chaos. Next to some small items you notice a chest covered with small runes. It is far to heavy to carry away.
Do you* Open the chest?
* Leave well enough alone?
You find nothing further of interest, and decide to return to Orvil.
The hut contains a single room filled with an overpowering smell of herbs and furnished in late hodgepodge.
After a short search, you turn up&hellips;There is nothing further of interest here.
Inside the chest you find: &hellips;