Arnd Morschel
...
Suddenly, a man comes toward you along the corridor. Judging by his leather apron, he’s the ship’s carpenter. When he notices you, he stops. Do you want to:Wait for his next move
After a moment of thought, the sailor turns and flees up to the deck.
Attack
You stop and listen for a moment in case someone heard the fighting, but all is still. Then, you take the corpse and hide it below the ladder.
Suddenly, someone is coming down the ladder. There’s nowhere to hide here. The ship’s carpenter - you recognize him by his leather clothes - looks down and sees you.
You stop and listen for a moment, in case someone heard the fighting, but all is still. Then, you take the corpse and hide it below the ladder as well as you can manage.
You hear steps on the ladder. A single person is climbing down from above. What do you do?
Wait inside the cabin
Primed for fighting, you approach the door.
Peering through a crack, you recognize the ship’s carpenter by his leather clothing. He goes over to the ladder leading down and climbs out of sight.
Come out of hiding
Primed for a fight, you approach the door. Opening it just a crack, you recognize the ship’s carpenter by his leather clothes. He has stepped off the ladder and is crossing the crew quarters heading toward the bow.
Then you hear agitated shouting, and he comes running back.
The sailor has reached the ladder and climbs up.
Ready for a fight, you approach the door.
Opening it just a crack, you recognize the ship’s carpenter by his leather clothes. He has stepped off the ladder by now and is crossing the crew quarters heading toward the bow. A bit later, you hear a door closing. Then, everything is silent again.
You hear someone climb down a ladder some distance away. Then, steps approach.
You stop and listen for a moment in case someone heard the fighting, but all is still. Then, you take the corpse and hide it behind a stack of rope in your former prison.
Ready for a fight, you approach the door.
Looking through a crack, you recognize the ship’s carpenter by his leather clothes.
You see him come along the corridor toward you. But then, he turns around and goes through a door exactly opposite the one you’re hiding behind.
Ready for a fight, you approach the door.
Looking through a crack, you recognize the ship’s carpenter by his leather clothes.
You see him come along the corridor toward you. Suddenly, he stops and shouts:
“Damn it to Efferd! The prisoners have smashed in the door. I’ve got to tell the skipper!”
He spins around and walks back.
Do you want to:
Run and catch himThe sailor leaves your vision. You hear him scramble up the ladder.
Abruptly, the door opens, and a fellow in leather clothes, apparently the ship’s carpenter, stands in the doorway.
The fellow seems to be strained with thought. Then, he whirls around and runs away.
Suddenly, the ship’s carpenter comes climbing up. When he sees you, he stops.
Unless you want your escape to end almost as soon as it’s begun, you’ll have to attack him.
Suddenly, the ship’s carpenter comes climbing up. When he sees you, he stops and shouts: “That was you plundering my chest! I’ll have your hides for that!”
You hear a door creak on its rusty hinges, and then someone comes your way.
“I have to tell the skipper the prisoners have escaped,” you hear the man murmur.
Unless you want your escape to end almost as soon as it’s begun, you’ll have to stop him.
You hear the door to the carpenter’s shop open. Cursing loudly, the ship’s carpenter steps out into the corridor:
“Wait till I catch the vermin who burgled my chest! I’ll have his hide for breeches!”He walks on until he sees you.