Demigods, Karma and Miracles

The gods of Aventuria have brought forth several demigods, their children, who often take on some aspects of their parents. The children of demigods are also considered demigods themselves and not seen as any weaker than those born from two gods. There are many demigods, also known as Alveranians, and their status varies from nation to nation, but the most important ones are those who are named here. Furthermore, there are some divine beings who are not currently worshipped, but have been worshipped in past eras, with knowledge about them merely privy to some scholars and obscure cults at the borders of Aventuria’s society.

Aves

Aves

Other Names: Avinas, Avesha, Birdman, Avas, MyrIo, Avasar
Symbol: bird of paradise
Aspects: adventure, discovery, freedom, luck, trade, fighting lizards, music, pilgrimage, journey, horseback riding and mounts, destiny, self-acquired knowledge, quest, birds, wandering
Artifacts: Alveran’s Feather, Lapis Lazuli Flute
Parents: Rahja and Phex
Temples in game: all over Aventuria, especially Cyclopean Islands
Miracles in game: adventure and puzzle tips

Aves is the son of Rahja and Phex and worshipped as the god of wanderers and adventurers. Those who travel for the sake of traveling are favored by him and it is said that Aves is one of the few gods who walk on Aventuria, always unseen and in different shapes, living among mortals and enjoying their lives and company more than any of the other gods. He is worshipped by adventurers and his priests are traveling heroes and explorers.

Ifirn

Ifirn

Other Names: Firn, Firnja, Ifirnurtah, Ifnir, Iphirenie
Symbol: swan
Aspects: hunt, survival, wilderness, orientation, snow, sacrifice, helpfulness, kindness, healing, spring, archery, animated nature, journey
Artifacts: Holy Ice Crystal, Ice Rose of Jarlak, Isspjot, Polar Diamond, Swan Wing
Parents: Firun and Meriban
Temples in game: all over Aventuria, especially North
Miracles in game: same as Firun

Ifirn is the daughter of Firun, worshipped as the goddess of soft winters, beginnings and companionship. She is seen as notably more approachable than her father and as a result is worshipped more openly, often even in case of Firun. Temples towards her can be found throughout the entire north of Aventuria. Her holy animal is the swan.

Kor

Kor

Other Names: Kr’Thon’Chh, Khor, Chor, Krakon, Khorr, Bel-Shukor, Bel-Shuga, Khorraz, Korri, Cor, MyrKor, Koronda, Manticoah, Punajama
Symbol: manticore, black panther and rarely engulfer (tyrant lizard)
Aspects: war, blood, victory, slaughter, mercilessness, challenge, conquest, prey, chimera, good fight, battle lust, strength, fortitude, faith to contract, resilience, true to word, rage, anger, destruction
Artifacts: Original of the Khunchom Codex, Kr’Thon’Chh’s Tooth, R’z Sh’Thr, Black Spear, Frmlarr
Parents: Rondra and Famerlor
Temples in game: significant battlefields like Furt der Klagenfurt, Trollpforte, Brig-Lo, Orkenwall, Mühlingen Castle, Dolonia
Miracles in game: same as Rondra

Kor is the son of Rondra and the elder dragon Famerlor. He is known as the Lord of Battle. Combat is holy to him, yet unlike his mother, he has few restraints and no notable code of honour, which makes him the most brutal and bloodthirsty of the gods and demigods. He is worshipped primarily by mercenaries and his priests are either mercenaries themselves or see that sellswords throughout Aventuria are properly paid for their service. They are particularly strong in southern Aventuria, where he is often more revered than Rondra, whose principles of honourable combat is less popular among the more opportunistic warriors of the south.

Levthan

Levthan

Other Names: Lev’tha, Raslavtan, Lev’tan, Leffatte, Alef Aytan, Lev’than, Leuthanios, Leuthanius, Leuthanios, Levyar, Levorthar, Leuton, MyrKai, Lashni
Symbol: Aries
Aspects: lust, desire, fertility, intercourse, pleasure, deceit, selfishness, ecstasy, impulsiveness, intrigue, body, power, manliness, intoxication, beauty, strength, uncontrolled emotions, temptation, licentiousness, compulsion
Artifacts: Horn of Lust
Parents: Rahja and Khabla
Temples in game: Lev’thasu in Myranor
Miracles in game: same as Rahja

Levthan is considered the god of masculinity in some cultures. He is said to appear in the form of a man ram. The daughters of Satuaria worship Levthan as a god and attempt to invoke him during their witches’ Sabbaths.

Mada

Mada

Other Names: Mathan, Makka, Ma’ada, Trikamadha, Matscha, Madaya, Laia, Marhyna, Mahrya, M’Darr, Mar’Jina, Madavia, Marr Hyanna, Omada, Ahmadena, Mada-die-Erleuchterin, Madharya, Ma’a’scha, MaDa, Maadalaq, Sha’rit
Symbol: wolf, less often Ikanarian butterfly
Aspects: magic, dream, tides, freedom, self determination
Artifacts: Mada’s Stone, Madamant, Mada’s Veil
Parents: Hesinde and unknown mortal
Temples in game: Palmyrabad, Fasar and Mada Sea
Miracles in game: helpful tips via dreaming

Mada is regarded as the daughter of Hesinde, who brought magic to mortals. As punishment, Praios is said to have tied Mada to a stone in the sky and chosen Phex as her guardian. Mada flower, madamant and topaz are sacred to her.

Marbo

Marbo

Other Names: Maha Bor, Már’bo-nefer, Umm Ghulshach, Marhibo, Marvonia, Marbun, MyrBo, Radrishi
Symbol: white dove
Aspects: memory, peace, mysteries, vultures, ghosts, intoxication, prophecy, sleep, peace of mind, death, dream, past, impermanence, oblivion, vision, resilience
Artifacts: Clock of Life Hayati Vaktash, scripture collection El’Umm Ghulshach Kutub Mhanachim ay Fasar, Marbo’s Raven
Parents: Boron and mortal Etilia
Temples in game: Fasar, Al’Anfa, Palmyrabad and Arivor
Miracles in game: helpful tips via dreaming

Marbo is worshiped as the goddess of death in various cultures. In the belief in the Twelve Gods, she is considered the semi-divine daughter of Boron and the first child of the night.

Mokoscha

Mokoscha

Other Names: Makuscha, Maha Koscha, Maha’Kusha, Mha’Qasha, Mokossa, Koshmava
Symbol: bee
Aspects: community, alchemy, friendship, diligence, trade, handicraft, healing, inner strength, agriculture, sacrifice, wanderlust , swarming insects , loyalty, understanding
Artifacts: Phyxis of Festum, Amber Circlet
Parents: Hesinde/Peraine and Ingerimm
Temples in game: Festum, Farlorn, Plötzingen, Glyndhaven
Miracles in game: none

Mokosha is worshiped as the swarm goddess and goddess of travelers and traders. She is worshiped by the Norbards as the main deity. The rituals of the Zibiljas all have the aspect of collective and swarm consciousness and are anti-individualistic. The colors yellow and black, bee, mountain ash, clover (especially four-leaved), bedon flower and amber, especially with insect inclusions, are considered sacred.

Nandus

Nandus

Other Names: Anandusha, Nathandys, MyrTua, Naratha
Symbol: unicorn
Aspects: wisdom, knowledge, education, thoughtful action, insight, cognition, freedom, secrets, secrecy, clairvoyance, improvisation, inrah, intrigue, intuition, cunning, oracle, planning, prophecy, riddle, cleverness, writing, strategy, tactics, hidden, knowledge transfer
Artifacts: Holy Straw, Liber Enigmarum Nandi
Parents: Hesinde and Phex
Temples in game: Methumis, Brabak
Miracles in game: helpful puzzle hints

Nandus is the son of Hesinde and Phex and the god of education and insight. He is viewed as a weaker god and even considered dead by some scholars, even if his followers keep receiving his blessings occasionally and there is still a small, yet active church dedicated to him. The cult of the twelve gods says that his twin sons are the Alveranian of Forgotten Knowledge and the Alveranian of Forbidden Knowledge.

Satuaria

Satuaria

Other Names: Ssad’Huar(r), Ssad’Hvar(r), Satyra, Atvarya, Zatura, Satyara, Satu, Saithareyja, Mother Tharpani, Satura Tharpania, Zataura
Symbol: toad
Aspects: animated nature, earth, fertility, birth, feelings, poison, healing, hunting, youth, disease, life, animals, union, femininity, wilderness
Parents: Sumu fertilized herself
Temples in game: Fasar, Mhanadistan, Khunchom, Selem
Miracles in game: same as Tsa

Satuaria is worshiped by many peoples as the goddess of life. Satuaria was born from an egg, in which she had to endure seven months and seven days. The witches consider Satuaria to be their main deity and the witchcraft spells and rituals to be their secret knowledge. Some daughters of Satuaria also refer to the elf window as Satuaria . Toads, rose quartz and silver are considered sacred to Satuaria.

Simia

Simia

Other Names: Shimja, Simia-who-stepped-out-of-the-light, Siminia, Shiminia, Fimia, MyrFao, Garima, Light-Colored
Symbol: martin (bird)
Aspects: inventions, renewal, community, skill, craftsmanship, creativity, new beginnings
Artifacts: Eternal Flame of Siminia, Stone of Simia aka Seven Flames
Parents: Tsa and Ingerimm
Temples in game: Bosparan, Gareth, Simyala, Andion, Silas
Miracles in game: provides a helpful instruction / recipe

Simia is considered the god(ess) of invention. There is no separate priesthood of Simia, temples like the one in Gareth are looked after and cared for by Ingerimm or Tsa devotees.

Swafnir

Swafnir

Other Names: Suf’Nu, Bahaphan, Zwanfir
Symbol: whale
Aspects: seafaring, storm, adventurous journeys, freedom, tides, irascibility, strength, sea, courage, personal competition with the elements, Swafskari, bravery, temperament, impetuosity
Artifacts: Askil, Bridgera’s Heirlooms, Fejris, Grimring, Hasgar’s Runestones, Hasgar’s Sword, Hreggskilja, Isspjot, Jurga’s Rudder Blade, Ormur Vigari, Key to Swafnir’s Isle, Swanfnir’s Rib , Tyrfing
Parents: Rondra and Efferd
Temples in game: all over Aventuria, especially Thorwal
Miracles in game: none

Swafnir is the whale god of the Thorwalians, the son of Efferd and Rondra and god of freedom. He is particularly worshipped in Thorwal, where he is the highest and most important of all the gods, yet not particularly popular in the rest of Aventuria. Whales are sacred to him and hunting them is blasphemy to the followers of Swafnir, who can mostly be found in the ranks of the sailors and pirates of Thorwal.

Xeledon

Xeledon

Other Names: The Mocker
Symbol: cuckoo (bird)
Aspects: mockery, madness, scorn of imperfections and mistakes, dark desires, futility of all human existence, fortune, disorder, confusion, lies, deceit
Artifacts: a picture painted by Xeledon himself in the Hesinde Temple in Tiefhusen, presumably Xedonic Periapt
Parents: Hesinde and mortal Ingalf of Silas
Shrines in game: Parkauki, Silas, shrine inside Pentagon Temple at Gareth
Miracles in game: giving hints for the upcoming quests

Xeledon is another son of Hesinde and one of the least worshipped gods in all Aventuria, even if he is one of the most active. He is the god of madness, despair and vicious mockery, who appears to mortals who have grown too proud to show them their true insignificance. He loves driving people mad, mocking those who are struggling, especially if they are prideful and arrogant, and he also does not care for mortal worship at all. As a result, there are only a handful of shrines dedicated to him in all Aventuria.

Ucuri

Ucuri

Other Names: Light Falcon
Symbol: falcon
Aspects: order, truth, triumph, success, understanding
Artifacts: Rod of Obaran, silver parchment sleeves for the messages of true meaning, various amulets
Parents: Praios created from himself
Temples in game: Elenvina, Gareth, Horasia, Nordek, Vinsalt
Miracles in game: reveals the truth about dangerous companions or items

Ucuri is a god of truth and triumph. Ucuri is considered to be Praios’ self-created son, in the kingdom of Horas also as Horas’ father. Ucuri acts as herald and messenger to Praios and Alveran. Often flying between Alveran and Dere, he takes the form of a radiant hawk. Falcon, citrine, golden topaz, chrysoberyl and the colors gold white and purple are considered sacred. There is a legend that amber is formed from Ucuri’s tears.


Quarter Gods

The descendants of demigods might not posses their own karmic energy. Furthermore, the following entities are also sometimes regarded as demigods.

Aidari, Lidari, Nidari, Yidari

Silver Swans

Other Names: The Silver Swans
Symbol: silver swan
Aspects: hunt, voyage; sacred laws of hunt (Nidari); archery (Yidari); wilderness guidance (Lidari); inland waterways (Aidari)
Parents: Ifirn and four demigods: Gorfang (Nidari), Iyi (Yidari), Rajok (Lidari), Swafnir (Aidari)
Temples in game: Swan Circle in Weiden
Miracles in game: same as Ifirn

The silver swans are the four daughters of Ifirn, each having a different progenitor, and who walk on Dere in the form of silver swans.

According to legend, the heavenly Gorfang, Iyi, Rajok and Swafnir wooed the favor of the fair Ifirn. But her resentful father Firun expelled what he considered to be unworthy candidates, whereupon the compassionate Ifirn gave herself to all four (contradicting this).

From these unions emerged the egg-born siblings Nidari, Yidari, Lidari and Aidari. In the Northlands and among the Thorwalers, they are regarded as the draft animals of the mother’s sky coach and revered as the patron saints of the hunters.

The legend tells of a fifth swan daughter whose father was the dark Kor. Since Ifirn did not surrender to him, he took her by force, resulting in the fifth silver swan. That silver swan, the Cold Bride, had a dark disposition and fell for the Nameless. Banished to the Misty Spire by her sisters, she seeks liberation and revenge.

Borbarad

Borbarad

Other Names: Borbarad, Tarsinion, Tharsonius von Bethana, Bethanier, Tharsonius ibn Rohal, Bor Barrad, Bel’Ghor, Sphere Defiler, Lord of the World, Alveranian of Forbidden Knowledge, Lord of the Seven Elements, Lord of the Seven Spheres, Demon Master, Varra Dioy (Isdira: Door Opener), Assarbad von Fasar, Ensharzaggesi, N’Shr Ssa’Khr Ssech, Jihi’uchch H’szintoi, Rim Thok Tkar, Dharzjinion, Chyriakal yl Melarythor, Dark Twin, Burbra Domron, Motherslayer
Symbol: black unicorn
Aspects: wisdom, forbidden knowledge, determined reign
Artifacts: Borbarads Testament, Sharralmor
Parents: Nandus and unknown magicienne
Temples in game: Mendena, Sardosk, Shamaham, Ilsur, Altzoll, Yol-Ghurmak, Eslamsbrück, Tuzak, Jergan, Boran
Miracles in game: none

Borbarad is an ancient evil archmage, necromancer and demonologist who had been banished to the outer spheres eons ago. But some of his followers survived and his cult lived on. After many trials, they managed to bring him back to the world. He appeared in Maraskan, conquered the island and then set out to subjugate the rest of Aventuria with the aid of magic, Demons, undead and many turncoat or mercenary fighters. He conquered Tobria, an eastern province of the Empire, some of his minions occupied other areas. Forces of his followers were active almost anywhere, including an air raid with fire bombs on Gareth, capital of the Empire. In the meantime, forces of the Ice-Demon Nagrach invaded the Bornland from the Far North.

Horas

Horas

Symbol: eagle
Aspects: contentment, harmony
Artifacts: Holy Horarium
Parents: Ucuri
Temples in game: Horasian Empire
Miracles in game: none

The demigod Horas is mainly worshiped in Horasian Empire, where he is considered the arch-alveraniar and envoy of all the Twelve Gods. According to the teachings of the Praios church, he is a son of Ucuri, but he is also rarely considered the son of Praios and the Gyldenland magician Gylduria.

Iloïnen Swan Daughter

Swan Daughter

Symbol: silver swan
Aspects: survival, battle against Glorana
Parents: Ifirn and Penttuu
Temples in game: Ifirn’s Pack in Nivese Lands, garden in Ifirn’s Winter Temple in Festum

Iloïnen Swan Daughter is the egg-hatched daughter of Ifirn and Penttuu, a descendant of the Sky Wolves. She experienced many adventures in her youth with her father in search of her mother until Ifirn finally revealed herself. The outwardly 14 year old girl is curious and adventurous and travels a lot through North Aventuria. Against the influence of Nagrach, she founded the Ifirn pack.

Rohal

Rohal

Other Names: Rohal the Wise, Sulman al’Nassori, Ru’Halla, White Twin
Symbol: white unicorn
Aspects: wisdom, hidden knowledge, fear of god
Parents: Nandus and unknown magicienne
Temples in game:
Miracles in game: none

The Alveraniar of Hidden Knowledge – believed to be a son of Nandus but assigned to Hesinde. Like his twin brother, the Alveraniar of Forbidden Knowledge (Borbarad), the Alveraniar of Hidden Knowledge walked Dere in numerous incarnations, always fighting his brother.

Swafnifrej

Swafnifrej

Other Names: Swafnirsormr
Symbol: whale, swan
Parents: Swafnir and Ifirn

The white swan-dolphin Swanifrej is a son of Swafnir and Ifirn. He is considered the messenger of the god-whale and is said to live on Swafnirland when not roaming the seas with his father.