Poisons and their Effects Regarding the descriptions of the individual poisons below, it should be noted that the prices, but also the durability and effect, can vary depending on the quality. The prices are for one portion and include the surcharge for buying from a fence for most prohibited substances. The code after the poison’s name indicates the level of the poison, as well as whether it is a weapon, ingestion, contact, or breath poison. Fear Poison (Angstgift) This magical weapon poison is made from Mandrake, berserk saliva, crypt dust, rabbit’s feet, and shark’s teeth. It does not physically harm the victims, instead causing them to panic and flee from the first creature they see after being poisoned. Level: 4 Type: weapon Effect: same as HORRIPHOBUS spell Start: immediately Duration: depends on quality Price: 25 ducats Durability: 18 months Preparation: alchemy +6, HORRIPHOBUS must be casted upon the brew Arachnae A weapon poison distilled from a cave spider’s digestive secretion. Arachnae paralyzes slightly (AT/PA each -2) and is therefore often used for kidnappings. Level: 1 Type: weapon Effect: paralysis Start: immediately Duration: 1 hour Price: 5 ducats Durability: 3 months Preparation: alchemy +3 Arax A distillate from Arachnae, therefore it has a stronger debuff effect (AT, PA, AG, DX, ST each -2). It is only available as a weapon poison. Level: 5 Type: weapon Effect: paralysis Start: 2 game rounds Duration: 1 day Price: 35 ducats Durability: 6 months Preparation: alchemy +10 Bane Dust (Bannstaub) A very rare and special ingestible poison whose recipe is only known to a few magicians and initiates. It is made from amber, Kosh basalt, nitrol, summer solstice rooster eggshell, griffon feathers, iron powder, rainwater distilled by sun’s heat, salt, Brabak vitriol, gold, sun lynx urine and Praios flower petals. Level: 15 Type: ingestion Effect: loss of d6+2 Astral Points per game round Start: 1 game round Duration: 3d6 game rounds Price: 250 ducats Durability: 1 year Preparation: alchemy +15 Boabungaha A very dangerous respiratory poison that the forest people and a few alchemists in the south know how to make. A tiny pinch is enough and the victim is doomed to die if help is not given as soon as possible, which is probably only possible by magic. Level: 19 Type: respiratory Effect: suffocation Start: 5 combat rounds Duration: until death Price: 250 ducats (Mohas barter for high quality metal weapons) Durability: 6 months Preparation: herb lore +12 Dragon Spit (Drachenspeichel) The heavy, greenish liquid is brewed from all sorts of unsavory ingredients (Unau brine, quicksilver, wolf rat dung, viper blood and much more). Since it is rarely fatal, it is one of the few legal poisons. The effect of this drug, which is widely used as an ingestion and weapon poison, varies depending on its quality. It is also used in trap hunting. Level: 7 Type: weapon, ingestion Effect: max 1d+3 damage per game round, swelling, pain, dizziness Start and Duration: varies, the latter 1d+1 game rounds max Price: 40 ducats Durability: 1 year Preparation: alchemy +7 Fire Tongue (Feuerzunge) Slightly sour tasting ingestion poison. This formerly rare, water-clear liquid is obtained from the bile of the fish of the same name, which lives in the southern seas and off the coast of Maraskan. Recently, however, particularly poisonous (level 6, 2d6 damage per hour) representatives of this species, which have ugly deformities, have been piling up in the bays of Maraskan. Level: 5-6 Type: ingestion Effect: 2d6-2 damage per hour, swollen tongue makes speech impossible Start:5 game rounds Duration: 5 hours Price: 25 ducats Durability: 3 years Preparation: alchemy +7 Golden Glue (Goldleim) The sap of the naftan plant can be processed into pale yellow, honey-tough gold glue, which also eats away at living tissue. Even small areas of skin affected by this contact poison can lead to serious damage. As a weapon poison, it does half the damage (rounded down). Level: 5 Type: contact, weapon Effect: 2d6-3 damage per hour Start: immediately Duration: 2d6 hours Price: 30 ducats Durability: d6+6 months Preparation: alchemy or herb lore +6 Gonede This weapon poison is made from the venom of the yellow-tail scorpion and is popular with predatory desert tribes. Level: 8 Type: weapon Effect: d6+5 damage per game round, spasms, convulsions, choking Start: 10 combat rounds Duration: 5 game rounds Price: 70 ducats Durability: 9 months Preparation: alchemy +9 Semi-Venom (Halbgift) This alchemical weapon and ingerstion poison is made from red lotus, the wood of a tree split by lightning, and Brabak vitriol, and appears to be capable of halving the victim’s physical abilities — though sometimes their size as well… Level: 8 Type: weapon, ingestion Effect: reducing CR, AG, ST, AT, PA, damage points Start and Duration: varies greatly, the latter on average 4 game rounds Price: 60 ducats Durability: 3 months Preparation: alchemy +8, PLUMBUMBARUM spell Kelmon This weapon and contact poison is extracted from the nettles of the carnivorous disdychonda plant. Level: 5 Type: weapon, contact Effect: 4d6 damage and complete paralysis Start: 5 combat rounds Duration: 6 game rounds Price: 30 ducats Durability: d6+9 months Preparation: alchemy or herb lore +8 Kukris The poison is obtained from the Mirham silk liana, is deadly even for a troll and easy to handle (ingestion and weapon poison). Aventurian assassins also refer to kukris as “kingmaker”. Level: 12 Type: ingestion, weapon Effect: d6 damage per combat round, itching (WD, DX -1 for 10 combat rounds), spasms (ST, AG -3 for 15 combat rounds) Start: 10 combat rounds Duration: 3 game rounds Price: 90 ducats Durability: 3 months Preparation: alchemy +12 or herb lore +9 Mandragora A light weapon poison obtained from the mandrake root. Level: 2 Type: weapon Effect: if a ST test fails, nausea (d6 damage) Start: 5 combat rounds Duration: 30 combat rounds Price: 3 ducats Durability: 8 months Preparation: alchemy +3 Omrais Derived from desert scorpion venom and sold as an ingestion or weapon poison. Omrais is frowned upon in assassin circles, since victims are said to have survived poison attacks. Level: 11 Type: weapon, ingestion Effect: d6-1 damage per combat round, burning throughout the body Start: 1 game round Duration: 1 game round Price: 80 ducats Durability: 6 months Preparation: alchemy +8 Purple Flash (Purpurblitz) An odorless and tasteless water-soluble powder (which can be mixed with food as an ingestible poison) for the discerning assassins. Crimson Flash is made from crimson lotus, Marasque spines, Salzarel tran, cinnabar, and more. The victim often does not even know what is happening to him; the only symptoms of poisoning are purple mists before the eyes. Even an examination of the corpse (which is forbidden in many places) often does not provide any indication of the poison. Level: 20 Type: ingestion Effect: 2d6 damage per combat round Start: immediately Duration: until death Price: 300 ducats Durability: 1 year Preparation: alchemy +10 Velvet Touch (Samthauch) Popular respiratory poison, especially in Al’Anfa. The bee pollen of Creeping Death can induce pleasant dreams, but with a two-and-a-half-fold overdose it is often deadly. Level: 5 Type: respiratory Effect: 2d6 per hour, falling asleep and wild dreams Start: 1 game rounds Duration: d6 hours Price: 20 ducats Durability: 2 months Preparation: alchemy +9 or herb lore +6 Sleeping Poison (Schlafgift) Ingestion and weapon poison is brewed from mandrake, ilmen leaves and — according to the latest recipe — marmot milk. The drug puts the victims into a deep sleep from which they can only be awakened magically. Level: 5 Type: weapon, ingestion Effect: see description Start and Duration: variable; the latter on average 7 game rounds Price: 35 ducats Durability: 1 year Preparation: alchemy +5, SOMNIGRAVIS spell Black Lotos (Schwarzer Lotos) With great care, black lotus pollen can be extracted. A deadly respiratory poison. Level: 10 Type: respiratory Effect: 2d6 damage per game round, hallucinations Start: 5 combat rounds Duration: 2 hours Price: 100 ducats Durability: 2d+15 days Preparation: herb lore +10 Shurin Bulb Poison (Shurinknollengift) This insidious poison is almost always deadly. Its effect persists until death or poison treatment or Klarum Purum. The victim usually only notices the effect when it collapses like a limp, empty sack. Level: ? Type: weapon Effect: d6 damage per combat round, reduces AG and ST by 1 per round Start: 6 combat rounds Duration: 5 hours Price: 70 ducats Durability: unknown Preparation: alchemy +7 Sunsura This weapon and ingestion poison is refined from the venom of Maraskan-tarantulas. Level: 9 Type: weapon, ingestion Effect: d6+3 damage per game round, frenzy, delirium Start: 1 game rounds Duration: 10 game rounds Price: 90 ducats Durability: 9 months Preparation: alchemy +6 Tinzal A distillate of the venom of the nettle viper. Weapon poison. Level: 7 Type: weapon Effect: d6+1 damage per game round, difficulty in breathing Start: 1 game round Duration: 2d6 game rounds Price: 40 ducats Durability: 1 year Preparation: alchemy +6 Tulmadron Carved from a rare rock in the Khoram Mountains, it requires processing if used as an ingestion or weapon poison. Dwarves are immune to Tulmadron. Level: 15 Type: ingestion, weapon Effect: d6+1 damage per combat round, hallucinations, pain Start: 20 combat rounds Duration: 4 game rounds Price: 200 ducats Durability: light-tight and air-tight closed indefinitely Preparation: alchemy +9 Wurara The forest people obtain this arrow poison (weapon poison) from the juice of the hell herb. Level: 5 Type: weapon Effect: damage d6 per hour, chills, blurred vision Start: 1 game round Duration: d6 hours Price: 15 ducats Durability: 4 months Preparation: alchemy +5 or herb lore +4 Poisons Effects in Arkania Online PoisonTypeEffectIngredients Sleeping PoisonWeapontarget falls asleepwine, mandrake, ilmen leaf, 2 feathers Fear PoisonWeapontarget fleesvitriol, shark teeth, berserker’s saliva, rabbit ears, hellweed, crypt dust, bear fat, mandrake Arax PoisonWeaponreduces AT, PA and MPArachnae poison Toadstool PoisonWeapond3 damage2 toadstools, oil, brandy Shurin Bulb PoisonWeapond6 damage3 shurin bulbs, oil, waterskin VomicumWeapond6+2 damagebronze flask, oil, shurin bulb, mandrake MiasthmaticumContact5-10 damagebrandy, kairan, ilmen, shurin bulb, mandrake ExpurgicumWeapon5-25 damagebronze flask, licorish, 2 shurin bulbs, 2 mandrakes Golden GlueContactd20 damage, AR-2bronze flask, naftan plant Hylailian FireContact10-25 damageglass flask, 2 brandy, 2 oils, licorish Lotus PoisonContact10-40 damageblack lotos pollem, brimstone water KukrisWeapon20-99 damagebronze flask, Mirham silk liana Bane DustContactreduces 10-20 AP2 eggs, 2 feathers, Praios flower, Kosh basalt, oil, waterskin, vitriol, yellow gem