Dwarven Mine - Level 1

Riva Dwarven Mine Level 1
Shadows over Riva - Dwarven Mine - Level 1

  1. You enter/leave the mine here.
  2. Three war ogres and one orc veteran block your way.
  3. You find a battle axe, whose AT/PA-modifiers differ from the commercial version.
  4. Only a dwarf is able to pull out the sledgehammer. If a test on DX fails the concerned hero may catch traumatic fever. Each try to get the sledgehammer results in a loss of 1 point CH for two days.
  5. On the shelf you find several throwing stars and a goupillon.
  6. A group of sleeping orcs, who are reinforced after a certain time.
  7. If you decided to sneak by, a fight will develop at this point in case the tests failed.
  8. A dead dwarf in a water barrel. You get the key in his mouth if your heroes pass a test on WD. Apart from this, the skill „Carouse" is tested, which in case of a failure may cause one hero to get sick and throw up reducing his strength and charisma.
  9. 4 joruga roots are left on this shelf.
  10. Several rations of fish.
  11. Dead orcs lie in front of the barrels. You can relieve them of their last money.
  12. Drinking from the water barrels involves a certain risk of catching Numbskull.
  13. This chest can be opened with the key obtained from the dead dwarf. It contains a cross spanner, which allows you to shift the shelf at 15.
  14. Read the books on the right shelf first, as the game may get stuck otherwise. If you pass a test on "Reading" a skill is increased according to the book's title.
  15. Put the cross spanner in here.
  16. You find the dead Radomil in his back room, sitting on a chair. Examine him, for he carries about 70 ducats.
  17. A document lies on the table, providing further details.
  18. The chest contains several notes, which you may try to piece together. Your leader has to take tests on self control. In case of a failure, he loses favour with Ingerimm and Boron.
  19. A diary lies on the table, listing the daily events taken place in the mine.
  20. Another document gives information about the disappointing profits of the mine.
  21. The chest is endued with a hidden safe. You have only one try in order to open it. Put the hero with the highest DX, perception and lock picking skill in front. In case of success you will find a golden wristband and the tenobaal bolts, which can be shooted from a heavy crossbow only. Normal crossbows won't do the trick.
  22. There is a piece of gold jewelry on the loft bed.
  23. You find a strong healing potion on the loft bed.
  24. A group of sleeping orcs. If you overwhelm the first you may interrogate him after the fight. Test on "Tongues"!
  25. There is a slightly dented pot helm on the shelf.
  26. Search the loft bed for a red amulet.
  27. This loft bed holds a brandy bottle.
  28. Another discovery: elixir of ST.
  29. You find several ducats here. The amount may change from time to time, mostly between 2 and 4.
  30. You have to crawl through a collapsed passage here. At the end of the path you are attacked by three orcs.
  31. You may get back the same way.
  32. The end of the passage leads to level 2 of the mine.

Translation by Peridor

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