A rat-eating monster, which runs away. After this encounter you have to leave the sewers, so that the plot may continue.
After you heard of Ariana's murder, you will meet Mandara here, who teams up with you. For your protection, you may put on the Praios amulets found in the tomb under Boron's field, which is optional however. Whereas for lone fighters, this is a must.
A secret passage.
You may only discover the guild's headquarters with the assistance of Mandara. Afterwards, you are taken back to town.
A hero endowed with a high perception skill discovers the sarcophagus located in the crypt at Boron's field. Its bottom has been broken open
If you tamper with the trellis you have to face a group of guards carrying (among other things) a girdle of Might. However, you must have found the guild's headquarters before.
Between 10 p.m. and 4 a.m. you discover a secret pirate-hideout at this point. If you have already seen dead pirates in town (as a result of the guild's actions), this is no longer possible.
The opening mechanism of the pirates' hideout is located here.
A chest containing the pirates' plunder.
A fight against the pirates will take place here if you took something out of their chest. They are experienced combatants without exception! Beware of the enemy mage, who likes to make use of fairly destructive combat spells (level 14!)
If you found a secret entrance during the exploration of Ariana's house, you may leave the sewers here.
Another secret passage leading out of the sewers.
You get to the Holberkian settlement via this exit.
This exit leads to the rat-catcher's home near the bridge.
Leaving the sewers here leads you to the market place directly.
This exit leads to the North Gate within Riva.
You depart the sewers near the temples of Rahja and Tsa (South Gate).
This exit is situated in the proximity of the temple of Travia.
You may enter the old sewers here. However, not before Tarik informed you, you are charged with murder.