Riva City Map

Riva City Map
Shadows over Riva - City Map
Temples
  1. Temple of Travia. Ask the priestess for Riva
  2. Temple of Firun. You receive a mission to bring back order into Boron's field
  3. Temple of Efferd. If you ask the priest for Riva, you will be referred to the haunted watchtower
  4. Temple of Phex
  5. Temple of Rahja
  6. Temple of Tsa
    Inns & Taverns
  7. Blue Kvill inn
  8. Mighty Fortress inn
  9. At the Trenchside inn
  10. Riva Parlour inn
  11. Fox Fur tavern. If you are lucky you may find the NPC Shila, a level 10 She-Rogue, in here
  12. Harbour maid tavern. Here you meet Riva's information broker number one, Tarik. However, you must have talked to the beggar Lea before. After the conversation with Tarik, you are able to open the manhole covers. Additionally, you are invited here to meet a special person (quest: Bride of the Winds)
  13. The laughing Prickear tavern
    Market Hall, Healers and Shops
  14. Market Hall of Riva
  15. Grocer Isida Ingstrok
  16. Grocer Gorm Doldrecht. After you have solved the quest dealing with The Sorcerer's Tower, he plays an important part in the game. Visit him after you reported back to the Holberkians
  17. Healer, herbalist and seeress Quenya Stardust
  18. Healer and herbalist Belona Huisdorn. You may visit Belona as recently as you got to know Ordo Gulek
  19. Blacksmith Jisila Bardenberg
  20. Armorer Burian Rodebrecht
  21. Ropemaker Jette Hafgebel
  22. Bowyer Caya Sennscheid. Take a look at the excellent extra light longbows!
  23. Tailor Yeto Orbegast
  24. Instrument maker Storanio Vardari
    Miscellaneous Buildings and Locations
  25. Rapture Brothel
  26. Elementary School
  27. Town and District Court of Riva
  28. Public Baths
  29. Mapmaker Elaya Ords sells the city map
  30. Riva Town Hall
  31. Castle Riva
  32. The haunted watchtower is located between these tall buildings. Around 11 p.m. a "ghost" appears...
  33. Tarik's residence. You come here to hand over the pirate document or ask more questions about the town. Prior to this, you must have met him in the "Harbour Maid" next door
  34. Home of the NPC Thorgrim the Strong. He is a level 12 dwarf and will always join your party unless you are charged with murder in the town
  35. Movert Welzelin. Ask him for the apparition in front of the watchtower
  36. In this terrace house you find Eleana of Arivor, who impersonated Lea on the market place. Zyla Horger lives next door and is involved in the ghost story too
  37. After you delivered the goblin's hands to Zyla, your heroes will follow her to the house of a mage, who impersonated the ghost. As you could smooth down differences between these two parties, you receive 3 strong healing potions and several ducats as a reward
  38. Adran Seahoff lives here. You have to follow this pirate at night in order to get to Daswadan Severin's home
  39. A text box will show up mentioning that Adran has disappeared in this house. Visit Daswadan the next day to receive game points. Alternatively, you may break in immediately, which results in a fight. Either way, you receive a pirate document
  40. You may break in this abandoned house using a crowbar. Inside you find several items including poisonous loneberries and a black statuette. The amulet is worthless unfortunately
  41. Rank Termoil is the person to talk to if you want to swap the bond found on the Bride of Winds for weapons or armours (you must have 60 ducats with you though). The counter-value is a bit higher
  42. The rat-catcher Xebbert Duerrbann lives here. You may get deloused or, in case he is not at home, find a strange looking device, which you can use in the old sewers
  43. You are invited to this warehouse by Lea, after you have found the guild's old headquarters in the sewers with the assistance of Mandara
  44. Entering the sewers via this manhole cover is the quickest way to meet the rat-catcher or the monster
  45. You may run into Tarik or Lea at these points. You will also meet Tarsinion here and an attempt on your life is made. Consider the darker patches on the road, which may trigger events at certain times – the bright ones are of no special interest
  46. Via the manhole cover at the temple of Travia, you may reach the southern part of the sewers, where you hit upon a gang of pirates between 10 p.m. and 4 a.m. If you have already seen dead pirates (as a result of the guild's actions) in town, this is no longer possible
  47. If you have discovered the secret hideout of the pirates in the sewers and defeated their gang, leave the sewers through the hole in the wall and step out this house, which you can also enter henceforth
  48. Boron's field, cemetery of Riva. Besides a quest, it will play another important part as a depot
  49. North Gate
  50. 50) South Gate

Translation by Peridor

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