By doing charitable deeds, your heroes gain reputation with each of the Twelve Gods. When reputation becomes positive, heroes can expect to receive a divine blessing while praying. In Realms of Arkania original trilogy, some miracles were permanent, while the others lasted a limited amount of time. Arkania Online does not track time, and that makes most of the temporary blessings meaningless. That is why several important changes were made to available miracles. Each miracle has its cost. When the miracle is applied, the cost gets reduced from the reputation.
Roll | Original | Arkania Online | Cost |
Praios (not for spellcasters) |
1-5 | CR+1 for 3 days | CR+1 until rest | 5 |
6-7 | MR+1 for 1 day | MR+1 until rest | 5 |
8 | depetrification | depetrification | 5 |
9 | revive dead hero | revive dead hero | 50 |
Rondra |
1-5 | Swords +1 for 4 days | Swords +1 permanent | 50 |
6-7 | MR+1 for 1 day | MR+1 until rest | 5 |
8 | turning weapon magical | turning weapon magical | 50 |
9 | revive dead hero | revive dead hero | 50 |
Efferd |
1-5 | find water for 4 days | Orientation / Survival / Perception +1 permanent | 50 |
6-8 | protection on the water for 4 days | Orientation / Geography / Danger Sense +1 permanent | 50 |
9 | Swim +2 for 5 days | Swim +1 permanent | 50 |
10 | revive dead hero | revive dead hero | 50 |
Travia |
1-10 | hunger sate | hunger sate | 5 |
11-15 | d6+2 LP for hero | d6+2 LP for hero | 5 |
16 | no night raids for 8 days | Self Control / Perception / Hide / Sneak / Streetwise +1 permanent | 50 |
17 | revive dead hero | revive dead hero | 50 |
Boron |
1-4 | protection from undead | protection from undead | 5 |
5 | NE -1 for 4 days | NE -1 until rest | 5 |
6 | revive dead hero | revive dead hero | 50 |
Hesinde |
1-3 | Analyse +1 for 5 days | Arcane Lore +1 and Analyse +1 | 50 |
4-6 | depetrification | depetrification | 5 |
7 | MR+5 for 4 days | MR+5 until rest | 5 |
8 | Dummy | Ancient Tongues +1 and Cryptographo +1 | 50 |
9 | Dummy | Alchemy +1 and Klarum Purum +1 | 50 |
10 | revive dead hero | revive dead hero | 50 |
Firun |
1-8 | hunting success for 4 days | Track / Animal Lore / Survival +1 | 50 |
9 | no hunger and thirst for 9 days | hunger and thirst sate | 5 |
10 | revive dead hero | revive dead hero | 50 |
Tsa |
1-10 | 2d6 LP for hero | 2d6 LP for hero | 5 |
11-15 | heal all party | heal all party | 5 |
16-18 | revive dead hero | revive dead hero | 50 |
Phex |
1-5 | Locks +1 and Pickpocket +1 for 4 days | Locks +1 and Pickpocket +1 permanent | 100 |
6-8 | Haggle +1 for 4 days | Haggle +1 permanent | 50 |
9 | DX+1 for 4 days | DX+1 until rest | 5 |
10 | revive dead hero | revive dead hero | 50 |
Peraine |
1-10 | d6 LP for hero | Herb Lore +1 pemanent | 50 |
11-16 | 2d6 LP for hero | 2d6 LP for hero | 5 |
17-18 | heal disease | heal disease | 5 |
19 | revive dead hero | revive dead hero | 50 |
Ingerimm |
1-5 | repair all weapons | DX+1 until rest | 5 |
6 | turn weapon magical | turn weapons magical | 50 |
7 | repair weapon and turn it magical | repair all weapons | 5 |
8 | revive dead hero | revive dead hero | 50 |
Rahja |
1-8 | Dance +2 and Seduce +2 for 7 days | Instrument +1 permanent | 50 |
9-13 | CH+1 for 3 days | CH+1 until rest | 5 |
14 | Dance +2 and Seduce +2 permanent | Dance +2 and Seduce +2 permanent | 100 |
15 | revive dead hero | revive dead hero | 50 |
As you can see, the Gods in Arkania Online are more generous. We hope that these changes will give meaning to the very idea of praying. Please note, that praying to Boron and Tsa has very good chances to bring your dead heroes to life.