Rulebook 2 Index Generation of a Hero and Level up Improvements Prologue Attributes: Virtues, Flaws, Attribute Exchange Birthday: Birth Year/Month/Day and Gods’ Gifts Endurance: Stamina, Weight and Load Capacity Movement: Strategic Movement, Tactical Movement and Speed Level Up: Improving Attributes, Skills, Spells, Life and Astral Energy Skills Skill Checks: Modified Skill Checks, Automatic Success and Failure Skill Table: Skill Starting Values List Physical Skills Social Skills Nature Skills Knowledge Skills Crafting Skills Intuitive Skills Combat Combat Rules: Basic Rules, Expanded Rules, Essential Notes Combat Techniques: Unarmed Combat, Armed Combat, Ranged Combat, Initiative Combat Values: Attack, Parry, Dodge, Hit Points, Damage, Armor and Handicap Arkanian armour Incapability and death Fighting turns (FT) and normal turns (NT) Option: aimed attacks (AT+) Parade Shields Option: Brilliant attack Option: High STRENGTH attacks Option: Blunders Option: Break factor Unarmed combat Long-range combat Archery and throwing Table: Missile Weapons Option: precise aiming (LR+) Table: Tests for long-range weapons Prepare long-range weapons Changing weapons "There is not just one, there are thousands of'em..." Particular combat situations Arkanian weapons Magic in Arkania Option: Magical resistance (MR) Spells and magical talents (MTaP) Heroes of the Black Eye The elf The dwarf The magician The Novadi The thief The Thorwaler The warrior Arkanian monsters and animals Ork Goblin Ogre Animals Monsters The Undead The World of Arkania Arkania - The world Geography Politics and history The Gods of Arkania