Rulebook 2 Index
Generation of a Hero and Level up Improvements
- Prologue
- Attributes: Virtues, Flaws, Attribute Exchange
- Birthday: Birth Year/Month/Day and Gods’ Gifts
- Endurance: Stamina, Weight and Load Capacity
- Movement: Strategic Movement, Tactical Movement and Speed
- Level Up: Improving Attributes, Skills, Spells, Life and Astral Energy
Skills
- Skill Checks: Modified Skill Checks, Automatic Success and Failure
- Skill Table: Skill Starting Values List
Combat
- Combat Rules: Basic Rules, Expanded Rules, Essential Notes
- Combat Techniques: Unarmed Combat, Armed Combat, Ranged Combat, Initiative
- Combat Values: Attack, Parry, Dodge, Hit Points, Damage, Armor and Handicap
- Arkanian armour
- Incapability and death
- Fighting turns (FT) and normal turns (NT)
- Option: aimed attacks (AT+)
- Parade
- Shields
- Option: Brilliant attack
- Option: High STRENGTH attacks
- Option: Blunders
- Option: Break factor
- Unarmed combat
- Long-range combat
- Archery and throwing
- Table: Missile Weapons
- Option: precise aiming (LR+)
- Table: Tests for long-range weapons
- Prepare long-range weapons
- Changing weapons
- "There is not just one, there are thousands of'em..."
- Particular combat situations
- Arkanian weapons
Magic in Arkania
Heroes of the Black Eye
Arkanian monsters and animals
The World of Arkania